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2000 AD Prog 2467 Review

Release date: January 28, 2026

Cover Artist: Simon Davis


Another week and another 2000 AD prog review! As the format of the weekly anthology series continues to sink its hooks in deep, and I find myself jonesing for the latest instalments from the mighty house of Tharg! Lock the door, unplug the phone, my stories are on!



JUDGE DREDD // DEATH OF A JUDGE - PART FOUR


JUDGE DREDD // DEATH OF A JUDGE - PART FOUR

Writer: John Wagner

Artist: Mike Perkins

Colorist: Chris Blythe

Letterer: Annie Parkhouse


It appears I was missing a crucial piece of contextual information as I jumped into my first ever Judge Dredd story, which is that it is possibly the final Judge Dredd story written by his co-creator John Wagner! A fact that bestows more weight to the title “Death of a Judge” than it might usually have.


This installment ups the ante considerably in terms of mystery resolution, as the pieces are carefully orchestrated into arrangement for an explosive confrontation, both in terms of plot and concept.


In some ways the foe Judge Dredd faces in this adventure undermines the premise of his mission, and the showdown he’s facing is with his own satirical insight. As I read it, authoritarianism and state violence isn’t just objectionable because it’s not nice, as many hard liners might like to think, but it’s also objectionable because it does not work as a method of creating stability, in fact, it is antithetical to that goal.


And then there’s the increasingly loveable Mechanismo Judge Ronald too!


 can see why 2000 AD readers are so tuned in :))) 



HERNE & SHUCK // POWER TRIP - PART FIVE

Artist: Lee Milmore

Colorist: Gary Caldwell

Letterer: Annie Parkhouse

The boundaries between magic and technology grow increasingly porous, as do those between the mundane and mythic, as accumulating plotlines continue to build an increasingly epic big picture.


Wait’ll you get a look at St Michael! 


Starting to really fall in love with Lee Milmore’s no nonsense realistic renderings of the absurd world of Herne & Schuck. Everything has equal fidelity, demons, country landscapes, decapitated zombies, horse drawn wagons, occult rituals, government bureaucrats, and everything else besides! 



JUDGE DEE // PART ONE

Writer: Ben Wheatley

Artist: Simon Coleby

Colorist: Jack Davis

Letterer: Simon Bowland

My favorite of a great bunch this week! Well deserving of the cover story spot it occupies, with a great take on a newly familiar premise. (I think this is a new character so I don’t want to spoil the odd couple set up!)


There’s a fascinating escalation of truly terrible antagonists here, which makes sense when your protagonists are maybe less than exemplary, so the villains have to be exceedingly horrendous.


Special acknowledgement is due to artist Simon Coleby here, who blends the gritty sci-fi street level action with the demonic occult world so well that this completely bonkers set up feels perfectly grounded and reasonable.


THARG’S 3RILLERS // MONEY SHOT: HIGH STAKES

Writer: Kek-W

Artist:  Rob Richardson

Letterer: Rob Steen

What a great trick this comic plays! Starting out as an almost painfully ordinary crime story, but then suddenly transforming styles, and escalating into something completely unexpected and extraordinary. High stakes indeed! Looking forward to seeing where this one goes.


THE DISCARDED // PART FIVE

Colorist: Jim Boswell

Letterer: Simon Bowland

A fight to the death to claim the mantle of Sister Trash becomes emotionally complex as Veera’s motivations are explored, and her absentee father becomes dimensionalized beyond simple bad guy/deadbeat. Kieran McKeown continues to draw the hell out of every poignant, bombastic, and delightfully weird moment Peter Milligan throws our way.


And again, let me sing the praises here of colorist Jim Boswell, who controls the emotional tempo with his color palette, complementing McKeown’s linework perfectly.


Notice the palpable vibe shift in the flashback sequence, which feels completely distinct from the Junkfall status quo of washed out earth tones, which only gains vibrancy from blunt force trauma, blood splatter, and smoldering fire.


Available in print from 2000 AD webshop, book stores, Amazon, and comic book stores via Diamond


Available in digital from 2000 AD webshop, 2000 AD app for Apple & Android

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